﻿using System.Collections;
using TK.Character;
using UnityEngine;
namespace TK.Modifier
{
/// <summary>
/// 
/// </summary>
public class Modifier
{
        public int ID { get; }
        public Unit Owner { get; }

        public Modifier(int id,Unit owner)
        {
            ID = id;
            Owner = owner;
        }

        public virtual void OnInit()
        {

        }
}
}

